===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Test Levels V. II
Filename                : test_levels.wad
Release date            : 18/11/2017
Author                  : The Freedoom Team
Email Address           : Unknown
Other Files By Author   : Freedoom: Phase 1+2, and FreeDM.
Misc. Author Info       : Freedoom is an ongoing project to create a free
                          content game, that is based on the Doom engine. All
                          of the material found in the game is released under
                          a modified BSD license, so other projects may reuse
                          any of the Freedoom resources for their own
                          purposes. In fact, this is a secondary goal of the
                          project.

Description             : A number of test levels for testing things like
                          monsters, wall textures, weapons, etc.

Additional Credits to   : Mike Swanson (chungy), and Kevin Caccamo
                          (Talon1024).
===========================================================================
* What is included *

New levels              : 10, only 1 for Doom I IWADs
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Should work with any IWAD!
Map #                   : E1M1, E1M8, E2M8, E3M8, E4M8, MAP01, MAP02, MAP06,
                          MAP11, MAP15, MAP20, MAP30, MAP31
Single Player           : Designed for
Cooperative 2-4 Player  : Not tested
Deathmatch 2-4 Player   : Not tested
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Unknown
Build Time              : Unknown
Editor(s) used          : Unknown
Known Bugs              : Depending on what IWAD you play this map with, then
                          you may (or may not) get a few missing textures. If
                          you play this WAD with Freedoom 2 then it should be
                          okay, however, if you play it with any non-Freedoom
                          IWAD, then you will get a number of missing
                          textures.
                          
                          If you play this WAD with any Doom I IWAD, then it
                          will be impossible to compleat the first map.
                          
                          Along with this; this WAD can be played _somewhat_
                          fine in a port such as Chocolate Doom, however,
                          this is only if you play this map with Freedoom,
                          and not if you play it with the Doom IWADs. With
                          this, if you are playing this map on Chocolate
                          Doom, don't go in the room marked as "OBJ" (the
                          room with the monsters/weapons), as it will crash
                          the game due to a visplane overflow.
                          
                          Along with this, if you are playing the WAD with
                          Chocolate Doom, and you go into the TNT part of the
                          game, then you will see a lot of weird HOM effects
                          in the sky, and even in some of the buldings.
May Not Run With        : Chocolate Doom
Tested With             : Crispy Doom, and QZDoom


* Copyright / Permissions *

See: https://github.com/freedoom/freedoom/blob/master/COPYING.adoc
https://freedoom.github.io/about.html

* Where to get the file that this text file describes *

Web sites: https://github.com/freedoom/freedoom/blob/master/levels/test_levels.wad
Web sites: https://www.doomworld.com/forum/topic/92933