=========================================================================== Primary purpose : Single play =========================================================================== Title : Test Levels V. II Filename : test_levels.wad Release date : 18/11/2017 Author : The Freedoom Team Email Address : Unknown Other Files By Author : Freedoom: Phase 1+2, and FreeDM. Misc. Author Info : Freedoom is an ongoing project to create a free content game, that is based on the Doom engine. All of the material found in the game is released under a modified BSD license, so other projects may reuse any of the Freedoom resources for their own purposes. In fact, this is a secondary goal of the project. Description : A number of test levels for testing things like monsters, wall textures, weapons, etc. Additional Credits to : Mike Swanson (chungy), and Kevin Caccamo (Talon1024). =========================================================================== * What is included * New levels : 10, only 1 for Doom I IWADs Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Should work with any IWAD! Map # : E1M1, E1M8, E2M8, E3M8, E4M8, MAP01, MAP02, MAP06, MAP11, MAP15, MAP20, MAP30, MAP31 Single Player : Designed for Cooperative 2-4 Player : Not tested Deathmatch 2-4 Player : Not tested Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Unknown Build Time : Unknown Editor(s) used : Unknown Known Bugs : Depending on what IWAD you play this map with, then you may (or may not) get a few missing textures. If you play this WAD with Freedoom 2 then it should be okay, however, if you play it with any non-Freedoom IWAD, then you will get a number of missing textures. If you play this WAD with any Doom I IWAD, then it will be impossible to compleat the first map. Along with this; this WAD can be played _somewhat_ fine in a port such as Chocolate Doom, however, this is only if you play this map with Freedoom, and not if you play it with the Doom IWADs. With this, if you are playing this map on Chocolate Doom, don't go in the room marked as "OBJ" (the room with the monsters/weapons), as it will crash the game due to a visplane overflow. Along with this, if you are playing the WAD with Chocolate Doom, and you go into the TNT part of the game, then you will see a lot of weird HOM effects in the sky, and even in some of the buldings. May Not Run With : Chocolate Doom Tested With : Crispy Doom, and QZDoom * Copyright / Permissions * See: https://github.com/freedoom/freedoom/blob/master/COPYING.adoc https://freedoom.github.io/about.html * Where to get the file that this text file describes * Web sites: https://github.com/freedoom/freedoom/blob/master/levels/test_levels.wad Web sites: https://www.doomworld.com/forum/topic/92933 Web sites: https://owlman.neocities.org/owlgames/tools/test_levels