*********************************************************************** *********************************************************************** ********WIN95 VERSION OF DOOM2 RECOMMENDED FOR PLAYING THIS WAD******** ********IT WILL RUN IN THE DOS VERSION, BUT IT DOESN'T RUN VERY******** ****************WELL AT ALL.(SEE MISC INFO FOR DETAILS)**************** *********************************************************************** *********************************************************************** ======================================================================= Title : Fireball Frenzy Filename : Fireball.WAD Author : Peter Weatherby Email Address : None@none.com (I don't have one) Misc. Author Info : Author of: Pitohell.wad for Doom (Hard to find) Phobos06.wad for Doom2 (ftp.cdrom.com) Doome1m1.wad for Doom2 (ftp.cdrom.com) Doome1m2.wad for Doom2 (Coming Soon...) Description : You against 96 Imps, 12 Cacodemons, and 4 CyberDemons. All in one huge T shaped arena! Don't worry all the enemies except the Cacodemons are basically behind bars, so they can't roam around the arena. The only way I can describe the level is, it's almost like dodgeball, but these balls are on fireball and there are about 100-200 (these numbers are just estimates) of them heading in your direction all at once!! :) This is not my best wad, this started as an expirement to see how many projectiles I could have on the screen without the game crashing. And after playing it a little, I found it to be kinda fun. So I decided to do a little work on it to make it decent enough to upload onto the internet. And this is the finished product of that expirement, "Fireball Frenzy." Additional Credits to : Id Software for Doom of course... Williston Consulting and Sams Publishing for WadAuthor. Misc. WAD Info : This WAD was designed to run on the Win95 version of Doom2, sometimes called Doom95. This Wad has a lot of enemies that display on the screen at one time, and sometimes freezes on the DOS version especially if you have less than 12megs of RAM. Note: Even on the Win95 version if you have only 8 megs of RAM you can run into some problems, like disappearing enemies, fireballs, and items. (Sometime this even happens to me, when there are tons of fireballs flying around, but I have 24 megs of RAM.) ======================================================================= * Play Information * Game : Doom II Episode and Level # : MAP01 Single Player : Yes, kick some a**! Cooperative 2-4 Player: No Deathmatch 2-4 Player : No Difficulty Settings : Not implemented New Sounds : No New Graphics : Yes, see below New Music : Yes, found this in my Internet Cache. Demos Replaced : 1, shows me beating it! (Demo recorded in the DOS version of Doom2, the Win95 version wasn't working right?) * Construction * Base : New level from scratch Editor(s) used : WadAuthor v1.20, WinTex v4.2, WARM v1.6, RMB v2.3, Paint Shop Pro v4.1 New Graphics : A Rope Fence texture, and two grass textures one that I didn't use but didn't feel like taking it out of the WAD. Build Time : 10 Hours + Known Bugs : Some enemies, items, fireballs disappear on slower, or systems with less than 12megs of RAM. System Tested on : Gateway 2000 P5-75 with 24 megs of RAM, Using Doom95 v1.9 running 640x400 res. * Copyright / Permissions * You may do whatever you want with this file!! :) But if you use my graphics, give me credit. I worked hard to draw the Rope Fence Texture, that was the first freehand graphic I have ever done well enough to use in a WAD. Note: The grass textures came from the floor tiles of doom2.wad * Where to get this WAD * FTP sites: ftp.cdrom.com and mirrors