Title : Ars Doom Filename : ARS.WAD Doom version : DOOM ][ (registered) >1.7a is needed. WWW page : http://xarch.tu-graz.ac.at/~rurban/ars/ Email Address : [redacted], [redacted] Arsdoom Team : Ars Electronica 95 Project by Orhan Kipcak & Reini Urban Producer: Orhan Kipcak Realisation: Reini Urban Music: Curd Duca Graphics: Atelier Kipcak (Michael P”lzl, Katharina Copony) Involved international artists for their art, heads and voices: Peter Weibel, Seiichi Furuya, Manfred Wolff-Plottegg Sabine Bitter, Peter Kogler, Heimo Zobernig, Ecke Bonk, J”rg Schlick, Kurz & Klopf, Stefan Nessmann, Curd Duca, Norbert Pfaffenbichler, Wolfgang Hilbert, Andrea Mayr, Kathi Copony, Rich Art, Michael Smith, Stephen Pusey, Timo Helmut Blasch: mirroring DOOM on his flinux.tu-graz.ac.at, distributing Acaddoom, setting up the ftp server in Linz, and moderating the network game. ================================================================ * Play Information * Episode and Level # : MAP01 (other will maps crash!) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (1-5, plus: run HARD.BAT for aggressive monsters) New Sounds : Yes New Graphics : Yes (Sprites,Walls,Flats) New Music : Yes Demos Replaced : Yes * Construction * Base : Geometry from AutoCAD with a selfmade AutoLISP and ADS program (source code available as ACADDOOM.ZIP) Editor(s) used : DCK 2.0+2.2, Deutex 3.1+3.4, Deusf, Dehacked 2.3-2.5 Known Bugs : Medusa at the Welcome wall, Visplane overflows in the hall with < 1.7 Some HOM's in the foyer. A project for the Ars Electronica 95 in Linz Welcome to ARSDOOM! =================== An attempt for an artists project using the wellknown doom engine and wellhacked internal formats. No blood-feast! About 20 artists have been invited to exhibit in the virtual museum located in the Brucknerhaus in Linz, where every year an exhibition for the worlds greatest computer art contest, the prix ars electronica is celebrated. So people around the world who cannot come to Linz this time participate at the exhibition in the virtual Brucknerhaus. All the artists are there virtually (at least there heads and projects). Some personally, some computer generated. Max. 4 of them on the net, the other 20 as monsters. And have fun interacting with the different projects, be an artist like Arnulf Rainer, Hermann Nitsch, Baselitz or Nam June Paik. Files: ------ ARSDOOM.ZIP complete WAD to unpack and play ARS_SML.ZIP without sprites/flats/exe, process it with DEUSF and DEHACKED. ARS_UTIL.ZIP DEUSF and DEHACKED to compile ARS_SML to ARSDOOM Installation: ------------- You will need DOOM2 registered >1.7a and a modem or internet account to participate in the network game during the Ars Electronica 95, 21-26 of June 95 in the Brucknerhaus in Linz, Austria. You need the files ARS.WAD and DEUSF.EXE in the actual directory, and the registered DOOM2.WAD one directory below. To run the game you need ARS.EXE (a DEHACKED copy of DOOM2.EXE) too, or create your own hacked EXE with DEHACKED ARS.DEH ARS_SML.ZIP Installation: run INSTALL.BAT which does mainly: dehacked -load ars.deh deusf -app ars.wad Ignore the warning messages of DEUSF for unusual sprite entries. They are useless, since the frame table is hacked, and you will run the hacked EXE, not the original one. Standalone Play: ---------------- The MAP is delivered for the Netgame play, therefore the reject map is SAFE, none of the monsters will attack you. Network game play: ------------------ Be sure that you didn't change the reject map, the original safe reject map must be processed. Choose Skill 4 Where to get: ============= WWW page: http://xarch.tu-graz.ac.at/~rurban/ars/ E-Mail adresses =============== Orhan Kipcak: (press contact) [redacted], [redacted] Reini Urban: (technical questions) [redacted]