================================================================ Title: ---- ------ ------- ---------- \ \ / / \ \ / / \ \ / / \ \ / / \ \/ / \ \ ------ / / \ / \ \ / \ / / \ / \ \ / \/ / | | A K \ \/ / O R L D ! | | \ / | | \ /\ / | | \ / \ / ----- \_____/ \______/ (Oh, for Gob's sake. What a horrible job of ASCII art that is. Quite saddo, really. Obviously hasn't spent more 'n a couple of quid on that, poor sap.) Authors : Spackle Ltd. consists of: Yak Man -- Level Editor (Deuer) Image Editor Text "Editor" Mister Bob -- Image Poobah Computer Owner Message Poster Document Writer (that's me :) Manual of Style Spackle Ltd. trainee: M.Bonzo -- Voice Talent YakWorld.Doc history: version 0.99 -- Mister Bob fills in the template version 1.1 -- Yak Man adds a couple sentences version 1.2 -- Mister Bob deletes aforementioned sentences version 1.3 -- Raid Fogger deployed E-Mail Address : [redacted] Misc. Author Info: Yak Man has several years of computing experience behind him, but nothing could prepare him for the complexity of linedefs, sidedefs, and the dreaded STARTAN3 texture. It was only through sheer abuse of Mister Bob's computer and GEnie account that he mastered the fine art that is Deuing. Mister Bob, while also technically skilled, is simply too lazy to bother learning the intricacy of upper, lower, and normal textures, when to use them, and how not to bring the level crashing to the ground when adding a lift. He is much more confident when managing over 50 megs of Doom files on his hard drive and when spicing up the drab Doom image world. M. Bonzo came over here and made himself useful with the microphone. Description: What is Yak World? The simple and clear answer is that we haven't got a clue. Many sections are highly nifty, but if it resembles a theme park or some sort of yak-infested planet we'd be the last to know. It lacks theme, unity, some of the things we love to see in a healthy WAD. We admit it! Don't hurt us. However, Yak World shows a clear progression from Yak Man's initial stumblings in Deu 5.0 ("oh boy, let's put a 1024 drop right here, and many shotgunners") to an expert overuse of linedefs in 5.1 to create lighting effects, ultimately bringing Deu to a crushing halt, unable to create or delete sectors without giving over 1000 warnings and crashing at the end of the compiling process... These problems have been identified by UpJohn Co; Deu warnings are definitely a contributing factor to male-pattern baldness. Of special note is the secret sewer area, which I rather like, being it my idea and all. If you haven't played it you haven't played the game, or something like that. Features of Yak World include aforementioned unfinished sewer system, big drops, scary things with light, weird texture replacements, guns, rockets, lack of spider demons. Lots of secrets I can't tell you about. Go play that wad! Additional Credits to: John Lyons, a brilliant and often witty Doomer. We often have frank discussions on topics pertaining to the state of Indo-Chinese subcultures as connected with recent discoveries of ancient artifacts in the Indus River Valley civilizations of the Quasi-Bronze Age period, and on certain occasions we might even speak about Doom (I miniaturized a trooper, he put "Kick Me" signs on Imps and built glass; you know, the kind of stuff normal, mentally healthy people do all the time.) Check out his FLORZOO and JL2 wads (JL3 near completion.) Kami, reigning benedictine monk of DEU. BTW, KAMI2.WAD rules the world. Steve Purcell, deity. Trent Reznor, in-house audio stimulus. Caffeine on a shiny 5-inch platter. ================================================================ * Play Information * Episode and Level # : E1M1 (Oh, and E1M9, too!) Single Player : Yes Cooperative 2-4 Player : Sure. Go for it, sounds like fun! Deathmatch 2-4 Player : Yes, well... it's not made for Deathmatches, but people like killing each other anywhere, don't they? :) Difficulty Settings : Yes. Ultra-Violence is hard. New Sounds : Yep New Graphics : Yes nurse! New Demos : Roger, Ebert Rating : R (just imagine a G-rated Doom level in which the sergeants hug you and the demons prance about with glee...) Chemical Formula : Na B O * 10H O 2 4 7 2 Recipe : Mix two parts coconut oil with a cup of ham cubes and leave in oven until brown and crispy (Yum!) * Construction * Base : New level from scratch (n' sniff) Build Time : WAY TOO %&^$ING LONG... um, I mean quite some time. We weren't timing ourselves but it was off and on for weeks and weeks, it seems. A zillion hours. Good estimate. # of keystrokes involved: 14,732,265,321,145,317,331,353,282,383 (this number follows Bob's Law, stating that # of keystrokes in making a Doom level must be prime. If you are so inclined, you may spend many a millenia testing for factors.) Editor(s) used: DEU AND ONLY DEU 5.0 and 5.1. Er, for the level. Also Deluxe Paint Animation fer some images and Paint Shop Pro as a cropper. Oh, and BSP 1.1 and DMGRAPH 1.1 and WadTools 1.0. These three little programs formed the foundation for usable levels that Deu sits upon. We bow to their power. Oh, and DMAUD 1.1 too! Blimey, there's a lot of good stuff out there! Known Bugs : "Hall of Sky" in beginning. I BEGGED Yak Man to make the floors lower to eliminate this but he claims he'd have to reset the heights of the entire level. (He may actually be right.) * Copyright / Permissions * Don't mess with the level. :) I mean, sure, futz around with it in Deu by all means, just don't upload modified versions. However, authors can use images and sounds from here (why you'd want to, I wouldn't know...) as long as Spackle Ltd. is credited for originating it and you say what the hell you stole, I mean, rightfully borrowed. Ah, here, in plain Swahili: "You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, 8-Track, etc) as long as you include this file intact." That sounds good. * Where to get this WAD * Wherever you found it. It was first uploaded to the Scorpia RT on GEnie, one heck of a inexpensive online service (with very little Internet access, the pinheads). (You think this is a big doc? Have you looked at the size of the .WAD? :) Mister Bob Now I'm going to hand the whole thing over to Yak Man, our Yak World author (run in fear!) -------------------Important Notes (REALLY!!!!!!!!!!!!!)----------- YAK MAN DECLARES: ---------------- 1)DO NOT SKIP THROUGH THE END OF LEVEL TALLY PART (100% this, 100% that) OR ONE OF MY VILE HENCHMEN WILL MAKE YOU PAY! 2)There are three demos. The first is quick and pointless, but watch it anyway...(It's followed by a special reward!) The second is me, appearing to have consumed many teslas of powdered Strawberry Quik, thrashing through the level whereupon I promptly become meat. 3)I have also included a third demo of me beating the entire level... DO NOT WATCH IT UNLESS 1)You are too pathetic to beat this level even on easy mode 2)You are on the verge of pressing either a-IDDQD b-IDSPISPOPD 3)You have no qualms about cheating yourself out of the buckets of fun you could be having actually playing the level 4)You don't give a flying frenchman that poor Yak-boy had to toil for long hours under conditions unfit for any primate, and you'd rather have fun at his expense (Downright un-American I tell Ya) 5)You are not worried about any genetic mutation that this may cause 4)There are two exits to this level, do yourself a favor and find both. 5)Keep your SFX all the way up and the music down (you probably shouldn't need to but you wouldn't want to miss anything fun) 6)SEND ME CASH! SEND ME CASH! SEND ME CASH!--you are getting sleepy-- SEND ME CASH!! or credit cards, or travelers checks, or depositable beer cans... -------------------------------------------------------------------- HAVE A BARREL OF MONKEYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!