=========================================================================== Advanced engine needed : Any port with support for embedded DeHackEd lumps Primary purpose : Single play Uploader : Linguica (linguica@doomworld.com) Upload date : December 7, 2015 Uploader's note : This is a reupload of the 1995 art WAD "Ars Doom" in a format more easily playable on modern source ports. The DeHackEd patch has been updated from v2.3 to v3.0 format and embedded in the WAD. The level's nodes have also been rebuilt to minimize HOMs and slime trails. =========================================================================== Title : Ars Doom (repackaged edition) Filename : ars_r.wad Release date : July 19, 1996 Author : Ars Electronica 95 Project Email Address : rurban@sbox.tu-graz.ac.at, f141kipc@mbox.tu-graz.ac.at Description : Welcome to ARSDOOM! An attempt for an artists project using the wellknown doom engine and wellhacked internal formats. No blood-feast! About 20 artists have been invited to exhibit in the virtual museum located in the Brucknerhaus in Linz, where every year an exhibition for the worlds greatest computer art contest, the prix ars electronica is celebrated. So people around the world who cannot come to Linz this time participate at the exhibition in the virtual Brucknerhaus. All the artists are there virtually (at least there heads and projects). Some personally, some computer generated. Max. 4 of them on the net, the other 20 as monsters. And have fun interacting with the different projects, be an artist like Arnulf Rainer, Hermann Nitsch, Baselitz or Nam June Paik. Additional Credits to : Producer: Orhan Kipcak Realisation: Reini Urban Music: Curd Duca Graphics: Atelier Kipcak (Michael Pölzl, Katharina Copony) Involved international artists for their art, heads and voices: Peter Weibel, Seiichi Furuya, Manfred Wolff-Plottegg, Sabine Bitter, Peter Kogler, Heimo Zobernig, Ecke Bonk, Jörg Schlick, Kurz & Klopf, Stefan Nessmann, Curd Duca, Norbert Pfaffenbichler, Wolfgang Hilbert, Andrea Mayr, Kathi Copony, Rich Art, Michael Smith, Stephen Pusey, Timo =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (but all desync) Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : Geometry from AutoCAD with a selfmade AutoLISP and ADS program Editor(s) used : DCK 2.0+2.2, Deutex 3.1+3.4, Deusf, Dehacked 2.3-2.5 Known Bugs : Medusa at the Welcome wall, Visplane overflows in the hall with < 1.7, Some HOM's in the foyer. Tested With : PrBoom-plus, ZDoom * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors